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Vampire the masquerade bloodlines weapons
Vampire the masquerade bloodlines weapons











vampire the masquerade bloodlines weapons

The interface shows the inventory on the right, and the current party members at the bottom. It was successful enough to merit the production of the indirect sequel Vampire: The Masquerade – Bloodlines (2004), which takes place in the same fictional universe.įrom the third-person perspective, the player character Christof Romuald wields a melee weapon. It received the 1999 Game Critics Awards for Best Role-Playing game. The game received a mixed critical response reviewers praised its graphics and its multiplayer functionality but were polarized by the quality of the story and combat. Redemption was released for Microsoft Windows on June 7, 2000, with a Mac OS version following in November 2001. The game's development was difficult: late changes to software forced the developers to abandon completed code and assets a focus on high-quality graphics and sound meant that the game ran poorly on some computer systems and the original scope of the game exceeded the game's schedule and budget, forcing the team to cancel planned features. The team relied on eight outside contractors to provide elements that the team could not supply, such as music and artwork. It took the team twenty-four months to complete on a budget of US$1.8 million. It includes multiplayer gameplay called "Storyteller", which allows one player to create a narrative for a group of players with the ability to modify the game dynamically in reaction to the players' actions.įounded in March 1998, Nihilistic's twelve-man team began development of Redemption the following month as their first game. Use of these abilities drains Christof's supply of blood which can be replenished by drinking from enemies or innocents. As a vampire, Christof is imbued with a variety of abilities and powers that can be used to combat or avoid enemies and obstacles. Certain actions committed by Christof throughout the game can raise or lower his humanity, affecting which of the game's three endings the player receives. The player controls Christof and up to three allies through a linear structure, providing the player with missions to progress through a set narrative. Redemption is presented in the first- and third-person perspectives. The game depicts Christof's centuries-long journey from the Dark Ages of 12th century Prague and Vienna to late-20th century London and New York City in search of his humanity and his kidnapped love, the nun Anezka. It follows Christof Romuald, a 12th-century French crusader who is killed and revived as a vampire. The game is based on White Wolf Publishing's tabletop role-playing game Vampire: The Masquerade, a part of the larger World of Darkness series. Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision.













Vampire the masquerade bloodlines weapons